{"id":20,"date":"2006-07-01T10:24:25","date_gmt":"2006-07-01T17:24:25","guid":{"rendered":"http:\/\/www.menasoft.com\/blog\/?p=20"},"modified":"2006-08-23T11:51:05","modified_gmt":"2006-08-23T17:51:05","slug":"physics-engines-for-games-and-simulations","status":"publish","type":"post","link":"https:\/\/www.menasoft.com\/blog\/?p=20","title":{"rendered":"Physics engines for games and simulations."},"content":{"rendered":"<p>I&#8217;ve been doing some research into physics engines lately. I&#8217;ve always been fascinated by physics. It started back in high school. I remember well the moment that I learned that all this weird math stuff they kept forcing on me might actually have some point. Math might actually have some relevance to the real world. I want to thank my high school physics teacher for not getting too annoyed with me every time i interrupted her with dumb questions. hehe. Anyhow, there has been a trend of the last couple years with games outsourcing major components to 3rd parties. Physics is a good example. There are a couple of interesting new things coming up that will really make PC physics simulations a lot more interesting&#8230;<br \/>\n<!--more--><\/p>\n<p>(NOT COMLPETE)<\/p>\n<p>Physics Coprocessors. <a href=\"http:\/\/www.ageia.com\/\">Aegia PhysX (http:\/\/www.ageia.com\/)<\/a><\/p>\n<p>This is a fun new concept, buying a coprocessor card, similar to your video card whose only purpose is to accelerate virtual physics.<br \/>\nIt is very tempting to say they are the future of physics engines. Their licensing model may be a bit confusing and may turn some people off with its vagueness. The installer is quite complex and intrusive. It doesn\u2019t seem like it would easily bundle with a game download. Otherwise the API looks solid and the feature set looks complete. It is a little worrying that they may intentionally cripple the performance of the software (non hardware accelerated) engine so as to give more incentive to buy hardware?<\/p>\n<p>Free (mostly) physics APIs: (Not open source)<br \/>\n<a href=\"http:\/\/www.newtondynamics.com\/\"> Newton<\/a><\/p>\n<p>Open source (and Free) physics APIs:<\/p>\n<p><a href=\"http:\/\/www.ode.org\/\">ODE &#8211; (http:\/\/www.ode.org\/)<\/a> although ODE seems to have some serious rough edges, it seems the most promising. It is THE target for open source physics engines. The API is a bit weird. Wrapping a C++ API with a C API seems counter intuitive to me. The samples don\u2019t build correctly out of the box (not for MSVS2003 anyhow). Although there seems to be several commercial games shipping using ODE. I can only guess that each user had to re-invent a lot of code then didn\u2019t bother to share their fixes. This leaves each user to do some re-invention.<\/p>\n<p><a href=\"http:\/\/sourceforge.net\/projects\/bullet\">Bullet<\/a> &#8211; there seems to be some overlap of Bullet with ODE. Bullet seems more stable in some ways but lacks some of ODE&#8217;s features. Not surprising i suppose<\/p>\n<p>Lastly there is a rumor that Microsoft is adding physics API to DirectX 11? This would change things a bit. Recent news is the Microsoft is working directly with Aegia (PhysX) on their robotics simulation package. Its easy to imagine is going further than that.<\/p>\n<p><strong>Links:<\/strong><\/p>\n<p><a href=\"http:\/\/www.extremetech.com\/article2\/0,1697,1943874,00.asp\">http:\/\/www.extremetech.com\/article2\/0,1697,1943874,00.asp<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>I&#8217;ve been doing some research into physics engines lately. I&#8217;ve always been fascinated by physics. It started back in high school. I remember well the moment that I learned that all this weird math stuff they kept forcing on me might actually have some point. Math might actually have some relevance to the real world. [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_monsterinsights_skip_tracking":false,"_monsterinsights_sitenote_active":false,"_monsterinsights_sitenote_note":"","_monsterinsights_sitenote_category":0,"jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":false,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2}},"categories":[3],"tags":[],"class_list":["post-20","post","type-post","status-publish","format-standard","hentry","category-research"],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_shortlink":"https:\/\/wp.me\/p5gVa-k","jetpack_sharing_enabled":true,"jetpack_likes_enabled":true,"_links":{"self":[{"href":"https:\/\/www.menasoft.com\/blog\/index.php?rest_route=\/wp\/v2\/posts\/20","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.menasoft.com\/blog\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.menasoft.com\/blog\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.menasoft.com\/blog\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.menasoft.com\/blog\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=20"}],"version-history":[{"count":0,"href":"https:\/\/www.menasoft.com\/blog\/index.php?rest_route=\/wp\/v2\/posts\/20\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.menasoft.com\/blog\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=20"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.menasoft.com\/blog\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=20"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.menasoft.com\/blog\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=20"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}