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Gray C++ Libraries
0.0.2
A set of C++ libraries for MSVC, GNU on Windows, WinCE, Linux
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This is the complete list of members for Screen_GL, including all inherited members.
| End_Draw(void) | Screen_GL | inline |
| End_Draw(void) | Screen_GL | inline |
| End_Draw(void) | Screen_GL | inline |
| End_Draw(void) | Screen_GL | inline |
| GetRessSize(uchar pType) | Screen_GL | |
| GetRessSize(uchar pType) | Screen_GL | |
| GetRessSize(uchar pType) | Screen_GL | |
| GetRessSize(uchar pType) | Screen_GL | |
| Init(void) | Screen_GL | |
| Init(void) | Screen_GL | |
| Init(void) | Screen_GL | |
| Init(void) | Screen_GL | |
| Load(uchar pType, std::string &pFileName) | Screen_GL | |
| Load(uchar pType, std::string &pFileName) | Screen_GL | |
| Load(uchar pType, std::string &pFileName) | Screen_GL | |
| Load(uchar pType, std::string &pFileName) | Screen_GL | |
| Print(std::string pText, Frm::Vertex pV) | Screen_GL | |
| Print(std::string pText, Frm::Vertex pV) | Screen_GL | |
| Print(std::string pText, Frm::Vertex pV) | Screen_GL | |
| Print(std::string pText, Frm::Vertex pV) | Screen_GL | |
| PrintFPS(uint32 pDelta) | Screen_GL | |
| PrintFPS(uint32 pDelta) | Screen_GL | |
| PrintFPS(uint32 pDelta) | Screen_GL | |
| PrintFPS(uint32 pDelta) | Screen_GL | |
| Reset(void) | Screen_GL | |
| Reset(void) | Screen_GL | |
| Reset(void) | Screen_GL | |
| Reset(void) | Screen_GL | |
| Screen_GL(void) | Screen_GL | inline |
| Screen_GL(void) | Screen_GL | inline |
| Screen_GL(void) | Screen_GL | inline |
| Screen_GL(void) | Screen_GL | inline |
| SelectTexture(uint16 pID) | Screen_GL | inline |
| SelectTexture(uint16 pID) | Screen_GL | inline |
| SelectTexture(uint16 pID) | Screen_GL | inline |
| SelectTexture(uint16 pID) | Screen_GL | inline |
| SetColor(uchar pr, uchar pg, uchar pb) | Screen_GL | inline |
| SetColor(uchar pr, uchar pg, uchar pb) | Screen_GL | inline |
| SetColor(uchar pr, uchar pg, uchar pb) | Screen_GL | inline |
| SetColor(uchar pr, uchar pg, uchar pb) | Screen_GL | inline |
| SetFont(void *pFont) | Screen_GL | |
| SetFont(void *pFont) | Screen_GL | |
| SetFont(void *pFont) | Screen_GL | |
| SetFont(void *pFont) | Screen_GL | |
| SetMaterial(Frm::Material *&pMaterial) | Screen_GL | |
| SetMaterial(Frm::Material *&pMaterial) | Screen_GL | |
| SetMaterial(Frm::Material *&pMaterial) | Screen_GL | |
| SetMaterial(Frm::Material *&pMaterial) | Screen_GL | |
| SetTargetType(uchar pTargetType) | Screen_GL | inline |
| SetTargetType(uchar pTargetType) | Screen_GL | inline |
| SetTargetType(uchar pTargetType) | Screen_GL | inline |
| SetTargetType(uchar pTargetType) | Screen_GL | inline |
| SetTextureID(std::string &pFileName) | Screen_GL | inline |
| SetTextureID(std::string &pFileName) | Screen_GL | inline |
| SetTextureID(std::string &pFileName) | Screen_GL | inline |
| SetTextureID(std::string &pFileName) | Screen_GL | inline |
| SetTranspColor(uchar pr, uchar pg, uchar pb) | Screen_GL | inline |
| SetTranspColor(uchar pr, uchar pg, uchar pb) | Screen_GL | inline |
| SetTranspColor(uchar pr, uchar pg, uchar pb) | Screen_GL | inline |
| SetTranspColor(uchar pr, uchar pg, uchar pb) | Screen_GL | inline |
| Shape(uint16 pw, uint16 ph) | Screen_GL | |
| Shape(uint16 pw, uint16 ph) | Screen_GL | |
| Shape(uint16 pw, uint16 ph) | Screen_GL | |
| Shape(uint16 pw, uint16 ph) | Screen_GL | |
| Start_Draw(void) | Screen_GL | inline |
| Start_Draw(void) | Screen_GL | inline |
| Start_Draw(void) | Screen_GL | inline |
| Start_Draw(void) | Screen_GL | inline |
| ThreeD(void) | Screen_GL | |
| ThreeD(void) | Screen_GL | |
| ThreeD(void) | Screen_GL | |
| ThreeD(void) | Screen_GL | |
| TwoD(void) | Screen_GL | |
| TwoD(void) | Screen_GL | |
| TwoD(void) | Screen_GL | |
| TwoD(void) | Screen_GL | |
| Unload(uchar pType, uint16 pIndex) | Screen_GL | |
| Unload(uchar pType, uint16 pIndex) | Screen_GL | |
| Unload(uchar pType, uint16 pIndex) | Screen_GL | |
| Unload(uchar pType, uint16 pIndex) | Screen_GL | |
| ~Screen_GL(void) | Screen_GL | inline |
| ~Screen_GL(void) | Screen_GL | inline |
| ~Screen_GL(void) | Screen_GL | inline |
| ~Screen_GL(void) | Screen_GL | inline |