#include <Frm_Material.h>
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| bool | IsName (std::string &pText) |
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| bool | IsName (std::string &pText) |
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| bool | IsName (std::string &pText) |
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| bool | IsName (std::string &pText) |
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◆ IsName() [1/4]
| bool Frm::Material::IsName |
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std::string & |
pText | ) |
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inline |
◆ IsName() [2/4]
| bool Frm::Material::IsName |
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std::string & |
pText | ) |
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inline |
◆ IsName() [3/4]
| bool Frm::Material::IsName |
( |
std::string & |
pText | ) |
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inline |
◆ IsName() [4/4]
| bool Frm::Material::IsName |
( |
std::string & |
pText | ) |
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inline |
◆ _EmissiveColor
| Color3 Frm::Material::_EmissiveColor |
◆ _FaceColor
| Color4 Frm::Material::_FaceColor |
◆ _Name
| std::string Frm::Material::_Name |
◆ _power
| float Frm::Material::_power |
◆ _SpecularColor
| Color3 Frm::Material::_SpecularColor |
◆ _TextID
◆ _TextureName
| std::string Frm::Material::_TextureName |
The documentation for this class was generated from the following file: