#include <Frm_Mesh.h>
◆ Bone() [1/2]
◆ ~Bone() [1/2]
◆ Bone() [2/2]
◆ ~Bone() [2/2]
| Frm::Bone::~Bone |
( |
void |
| ) |
|
◆ IsName() [1/2]
| Bone * Bone::IsName |
( |
std::string & |
BoneName | ) |
|
◆ IsName() [2/2]
| Bone* Frm::Bone::IsName |
( |
std::string & |
BoneName | ) |
|
◆ UpdateIndices() [1/2]
| void Bone::UpdateIndices |
( |
uint16 |
pIndex | ) |
|
◆ UpdateIndices() [2/2]
| void Frm::Bone::UpdateIndices |
( |
uint16 |
pIndex | ) |
|
◆ _Bones
| std::list< Bone * > Frm::Bone::_Bones |
◆ _MatrixPos [1/2]
◆ _MatrixPos [2/2]
◆ _MeshName
| std::string Frm::Bone::_MeshName |
◆ _Name
| std::string Frm::Bone::_Name |
◆ _nVertices
◆ _SkinOffset [1/2]
◆ _SkinOffset [2/2]
◆ _Vertices
◆ _Weights
| float * Frm::Bone::_Weights |
The documentation for this class was generated from the following files:
- c:/Dennis/Source/Gray/XFilePC/sample2/Source/framework/Frm_Mesh.h
- c:/Dennis/Source/Gray/XFilePC/sample2/Source/framework/Frm_Mesh.cpp