#include <Frm_Mesh.h>
◆ ~Animation()
Animation::~Animation |
( |
void |
| ) |
|
◆ Get()
◆ IsName()
Animation* Frm::Animation::IsName |
( |
std::string & |
pText | ) |
|
|
inline |
◆ _BoneName
std::string Frm::Animation::_BoneName |
◆ _Matrices
std::vector<MatrixKey*> Frm::Animation::_Matrices |
◆ _Rotations
std::vector<RotateKey*> Frm::Animation::_Rotations |
◆ _Scalings
std::vector<ScaleKey*> Frm::Animation::_Scalings |
◆ _Translations
std::vector<PositionKey*> Frm::Animation::_Translations |
The documentation for this class was generated from the following files:
- c:/Dennis/Source/Gray/XFilePC/sample3/Source/framework/Frm_Mesh.h
- c:/Dennis/Source/Gray/XFilePC/sample3/Source/framework/Frm_Mesh.cpp