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Gray C++ Libraries
0.0.2
A set of C++ libraries for MSVC, GNU on Windows, WinCE, Linux
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#include <cModel3DS.h>
Public Member Functions | |
cModel3DS (const FILECHAR_t *pszFileName) | |
~cModel3DS () | |
HRESULT | LoadFile (const FILECHAR_t *pszFileName) |
UNITTEST_FRIEND (cModel3DS) | |
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cXResourceFile (const FILECHAR_t *pszFileName) | |
virtual | ~cXResourceFile () |
cStringF | get_FilePath () const |
void | put_FilePath (const FILECHAR_t *pszFileName) |
STDMETHOD_ (cString, get_Name)() const | |
cStringF | get_FullPath () const |
cStringF | MakePeerPath (const FILECHAR_t *pszName) const |
virtual bool | isResourceLoaded () const noexcept |
void | put_LoadedState (HRESULT hResLoad) |
virtual HRESULT | LoadResource () |
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cRefBase (int iRefCount=0) noexcept | |
virtual | ~cRefBase () |
int | get_RefCount () const noexcept |
HASHCODE_t | get_HashCode () const noexcept |
STDMETHOD_ (HASHCODE_t, get_HashCodeX)() const noexcept | |
virtual void | onFinalRelease () |
bool | isValidObj () const noexcept |
STDMETHOD_ (ULONG, AddRef)(void) override | |
STDMETHOD_ (ULONG, Release)(void) override | |
STDMETHOD() | QueryInterface (const IID &riid, void __RPC_FAR *__RPC_FAR *ppvObject) override |
void | IncRefCount () |
void | DecRefCount () |
bool | isStaticConstruct () const noexcept |
void | StaticConstruct () |
void | StaticDestruct () |
bool | isDestructing () noexcept |
void | SetDestructing () |
Public Attributes | |
cArrayRef< cModel3DSMaterialInfo > | m_aMaterials |
The list of material information (Textures and colors) More... | |
cArrayRef< cModel3DSObject > | m_aObjects |
The object/mesh list for our model. More... | |
Additional Inherited Members | |
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static HRESULT GRAYCALL | OnFAIL (HRESULT hRes) |
static. so we can trap all errors here. More... | |
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HRESULT | m_hResLoad |
0=loaded OK, <0 = it failed to load for some reason! OLE_E_BLANK = have not yet tried to load. More... | |
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static cStringF | s_sFileLoading |
name of file loading for debug. More... | |
simple 3d Model in the .3DS format. This holds all the information for our SIMPLE model/scene. Not extensible, doesn't have hierarchy, doesn't have child transforms. like .X format does.
Gray3D::cModel3DS::cModel3DS | ( | const FILECHAR_t * | pszFileName | ) |
Gray3D::cModel3DS::~cModel3DS | ( | ) |
HRESULT Gray3D::cModel3DS::LoadFile | ( | const FILECHAR_t * | pszFileName | ) |
Gray3D::cModel3DS::UNITTEST_FRIEND | ( | cModel3DS | ) |
cArrayRef<cModel3DSMaterialInfo> Gray3D::cModel3DS::m_aMaterials |
The list of material information (Textures and colors)
cArrayRef<cModel3DSObject> Gray3D::cModel3DS::m_aObjects |
The object/mesh list for our model.