#include <Frm_Mesh.h>
◆ ~AnimationSet()
AnimationSet::~AnimationSet |
( |
void |
| ) |
|
◆ FindAnimation()
Animation * AnimationSet::FindAnimation |
( |
std::string & |
pText | ) |
|
◆ IsName()
AnimationSet* Frm::AnimationSet::IsName |
( |
std::string & |
pText | ) |
|
|
inline |
◆ _Animations
std::list<Animation*> Frm::AnimationSet::_Animations |
◆ _MaxKey
uint32 Frm::AnimationSet::_MaxKey |
◆ _Name
std::string Frm::AnimationSet::_Name |
The documentation for this class was generated from the following files:
- c:/Dennis/Source/Gray/XFilePC/sample3/Source/framework/Frm_Mesh.h
- c:/Dennis/Source/Gray/XFilePC/sample3/Source/framework/Frm_Mesh.cpp