12 #include "framework\Frm_Mesh.h"
13 #include "GL\Screen_GL.h"
18 Object3D(
void): _SkinnedVertices(0), _Model(0){};
19 ~Object3D(
void){
if (_SkinnedVertices!=0)
delete[] _SkinnedVertices;}
22 _Mesh = _Model->
_Meshes.front();
Definition: Frm_Mesh.h:27
uint16 _nVertices
Definition: Frm_Mesh.h:46
Vertex * _Vertices
Definition: Frm_Mesh.h:47
Definition: Frm_Mesh.h:68
std::list< Mesh * > _Meshes
Definition: Frm_Mesh.h:74
Definition: Object3D_GL.h:16
void ComputeBoundingBoxSphere(void)
Definition: Object3D_GL.cpp:37
Frm::Vertex _Center
Definition: Object3D_GL.h:37
Frm::Vertex _High
Definition: Object3D_GL.h:37
void ClearSkinnedVertices(void)
Definition: Object3D_GL.h:28
void SetupModel(Frm::Model3D *pModel)
Definition: Object3D_GL.h:20
void Update(void)
Definition: Object3D_GL.h:31
float _Radius
Definition: Object3D_GL.h:38
~Object3D(void)
Definition: Object3D_GL.h:19
void Draw(Screen_GL *pScreen)
Definition: Object3D_GL.cpp:9
Frm::Vertex _Low
Definition: Object3D_GL.h:37
Object3D(void)
Definition: Object3D_GL.h:18
Definition: Screen_GL.h:15