#include <Object3D_GL.h>
◆ Object3D() [1/3]
Object3D::Object3D |
( |
void |
| ) |
|
|
inline |
◆ ~Object3D() [1/3]
Object3D::~Object3D |
( |
void |
| ) |
|
|
inline |
◆ Object3D() [2/3]
Object3D::Object3D |
( |
void |
| ) |
|
|
inline |
◆ ~Object3D() [2/3]
Object3D::~Object3D |
( |
void |
| ) |
|
|
inline |
◆ Object3D() [3/3]
Object3D::Object3D |
( |
void |
| ) |
|
|
inline |
◆ ~Object3D() [3/3]
Object3D::~Object3D |
( |
void |
| ) |
|
|
inline |
◆ CalcAnimation()
void Object3D::CalcAnimation |
( |
void |
| ) |
|
|
inline |
◆ CalcBindSpace() [1/2]
void Object3D::CalcBindSpace |
( |
void |
| ) |
|
|
inline |
◆ CalcBindSpace() [2/2]
void Object3D::CalcBindSpace |
( |
void |
| ) |
|
|
inline |
◆ ClearSkinnedVertices() [1/3]
void Object3D::ClearSkinnedVertices |
( |
void |
| ) |
|
|
inline |
◆ ClearSkinnedVertices() [2/3]
void Object3D::ClearSkinnedVertices |
( |
void |
| ) |
|
|
inline |
◆ ClearSkinnedVertices() [3/3]
void Object3D::ClearSkinnedVertices |
( |
void |
| ) |
|
|
inline |
◆ ComputeBoundingBoxSphere() [1/3]
void Object3D::ComputeBoundingBoxSphere |
( |
void |
| ) |
|
◆ ComputeBoundingBoxSphere() [2/3]
void Object3D::ComputeBoundingBoxSphere |
( |
void |
| ) |
|
◆ ComputeBoundingBoxSphere() [3/3]
void Object3D::ComputeBoundingBoxSphere |
( |
void |
| ) |
|
◆ Draw() [1/3]
◆ Draw() [2/3]
◆ Draw() [3/3]
◆ MapAnimationSet() [1/2]
void Object3D::MapAnimationSet |
( |
std::string |
pText = "None" | ) |
|
◆ MapAnimationSet() [2/2]
void Object3D::MapAnimationSet |
( |
uint16 & |
index | ) |
|
◆ SetAnimationStep()
void Object3D::SetAnimationStep |
( |
uint16 |
pStep | ) |
|
|
inline |
◆ SetupModel() [1/3]
◆ SetupModel() [2/3]
◆ SetupModel() [3/3]
◆ Update() [1/3]
void Object3D::Update |
( |
void |
| ) |
|
|
inline |
◆ Update() [2/3]
void Object3D::Update |
( |
void |
| ) |
|
|
inline |
◆ Update() [3/3]
void Object3D::Update |
( |
void |
| ) |
|
|
inline |
◆ UpdateAnimation()
void Object3D::UpdateAnimation |
( |
void |
| ) |
|
|
inline |
◆ UpdateBindSpace() [1/2]
void Object3D::UpdateBindSpace |
( |
void |
| ) |
|
|
inline |
◆ UpdateBindSpace() [2/2]
void Object3D::UpdateBindSpace |
( |
void |
| ) |
|
|
inline |
◆ _Center
◆ _High
◆ _Low
◆ _Radius
The documentation for this class was generated from the following files: