#include <Frm_Mesh.h>
◆ Model3D() [1/3]
| Frm::Model3D::Model3D |
( |
void |
| ) |
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inline |
◆ ~Model3D() [1/3]
| Model3D::~Model3D |
( |
void |
| ) |
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◆ Model3D() [2/3]
| Frm::Model3D::Model3D |
( |
void |
| ) |
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inline |
◆ ~Model3D() [2/3]
| Frm::Model3D::~Model3D |
( |
void |
| ) |
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◆ Model3D() [3/3]
| Frm::Model3D::Model3D |
( |
void |
| ) |
|
|
inline |
◆ ~Model3D() [3/3]
| Frm::Model3D::~Model3D |
( |
void |
| ) |
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◆ ConcatenateMeshes() [1/3]
| void Model3D::ConcatenateMeshes |
( |
void |
| ) |
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◆ ConcatenateMeshes() [2/3]
| void Frm::Model3D::ConcatenateMeshes |
( |
void |
| ) |
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◆ ConcatenateMeshes() [3/3]
| void Frm::Model3D::ConcatenateMeshes |
( |
void |
| ) |
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◆ FindAnimationSet()
| AnimationSet * Model3D::FindAnimationSet |
( |
std::string & |
pText | ) |
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◆ IsMeshName() [1/3]
| Mesh * Model3D::IsMeshName |
( |
std::string & |
pText | ) |
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◆ IsMeshName() [2/3]
| Mesh* Frm::Model3D::IsMeshName |
( |
std::string & |
pText | ) |
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◆ IsMeshName() [3/3]
| Mesh* Frm::Model3D::IsMeshName |
( |
std::string & |
pText | ) |
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◆ _AnimationSets
◆ _Meshes
| std::list< Mesh * > Frm::Model3D::_Meshes |
◆ _Skeletton
| Bone * Frm::Model3D::_Skeletton |
The documentation for this class was generated from the following files:
- c:/Dennis/Source/Gray/XFilePC/sample1/Source/framework/Frm_Mesh.h
- c:/Dennis/Source/Gray/XFilePC/sample1/Source/framework/Frm_Mesh.cpp