#include <Object3D_GL.h>
◆ ObjectBone() [1/2]
ObjectBone::ObjectBone |
( |
void |
| ) |
|
|
inline |
◆ ~ObjectBone() [1/2]
ObjectBone::~ObjectBone |
( |
void |
| ) |
|
◆ ObjectBone() [2/2]
ObjectBone::ObjectBone |
( |
void |
| ) |
|
|
inline |
◆ ~ObjectBone() [2/2]
ObjectBone::~ObjectBone |
( |
void |
| ) |
|
◆ CalcAnimation()
void ObjectBone::CalcAnimation |
( |
uint16 & |
pKey | ) |
|
◆ CalcAttitude() [1/2]
void ObjectBone::CalcAttitude |
( |
ObjectBone *& |
pParentBone | ) |
|
|
inline |
◆ CalcAttitude() [2/2]
void ObjectBone::CalcAttitude |
( |
ObjectBone *& |
pParentBone | ) |
|
|
inline |
◆ CalcBindSpace() [1/2]
void ObjectBone::CalcBindSpace |
( |
void |
| ) |
|
|
inline |
◆ CalcBindSpace() [2/2]
void ObjectBone::CalcBindSpace |
( |
void |
| ) |
|
|
inline |
◆ _Animation
◆ _AnimationIndexMat
uint16 ObjectBone::_AnimationIndexMat |
◆ _AnimationIndexR
uint16 ObjectBone::_AnimationIndexR |
◆ _AnimationIndexS
uint16 ObjectBone::_AnimationIndexS |
◆ _AnimationIndexT
uint16 ObjectBone::_AnimationIndexT |
◆ _Bone
◆ _BoneName
std::string ObjectBone::_BoneName |
◆ _Bones
◆ _CombinedMatrix [1/2]
◆ _CombinedMatrix [2/2]
◆ _FinalMatrix [1/2]
◆ _FinalMatrix [2/2]
◆ _TransformMatrix [1/2]
◆ _TransformMatrix [2/2]
The documentation for this class was generated from the following files: